Devlog
- November 10, 2019 by mayurpatil#part-06, #haxeflixel, #haxe, #2d, #platformer, #indie, #shooterProgress: - Added second Tilemap Level - Added Camera Slide Transition Effect on Level Change - Added Parallax Backgrounds mountains & trees - Added Camera Shake effect on Enemy death & bullet sho... Continue reading
- October 27, 2019 by mayurpatil#part-05, #devlog, #haxeflixel, #haxe, #2d, #platformer, #indie, #shooterProgress: - Will be skipping GamePad support - Added Camera Bounds & follow Player - Created New Ground Tile sprites - Revamp Level... Continue reading
- October 20, 2019 by mayurpatil#part-04, #haxeflixel, #devlog, #haxe, #2d, #platformer, #indieProgress: - Fixed Gun sprite rotation issue - Integrated TileMap - Added Basic grass & ground Sprites - Added Enemies - Added Enemy bullet hit effect - Added Enemy death animation... Continue reading
- October 06, 2019 by mayurpatil#part-03, #haxeflixel, #haxe, #devlog, #2d, #platformer, #indieProgress: - Increased playtesting area & base resolution from 640x480 to 1024x768 - Created Gun & Bullet Sprites - Player can Shoot Bullets - Gun pointing towards mouse - Gun Recoil Issues Pendin... Continue reading
- October 02, 2019 by mayurpatil#part-02, #haxeflixel, #haxe, #devlog, #2d, #platformer, #indieProgress: - Created Player Sprites - idle, Running, Jump & Fall - Player character now has animated frames - tweaking of collision bounds of Player... Continue reading
- October 01, 2019 by mayurpatil#part-01, #haxeflixel, #devlog, #2d, #platformer, #indieProgress: - Create Green square Sprite as Player & Grey square Sprite as Wall/Floor - Basic Player movement : left, right & Jumping - Player Collision with wall/Floor... Continue reading